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What gets measured

Three streams. One record. Kept on your device.

Surveys ask, games measure, tools get practiced. Every answer, round and rep writes to the same record.

Daily training loopBrain gamesMental toolsPersonality testsStreaks & progress
Three streams

Each one writes a different kind of evidence.

All three write to the same record.

  • AssessSurveys

    23 surveys

    Scored on the device, banded rather than ranked, and compared only against your own earlier takes.

    • Every answer, kept on the device
    • A score on each of 77 dimensions across the set
    • A band, low or balanced or high, never a rank against a stranger
  • TrainBrain games

    75 games

    Every round writes a row. Puzzles write a different one: no score, and a slower solve is the worse result.

    • Score, accuracy, and mean reaction time
    • The stage you reached and how long you held it
    • One row per ability the round moved
    • Solve time against par, for the grid puzzles
  • ApplyMental tools

    133 tools

    A tool is practiced, not read. Reps get recorded, and they roll up into ten life skills.

    • Each run, with the mode it ran in and how it went
    • Standing practices and the days you kept them
    • Real-life habits, and how they actually landed
    • Repeats at one, three, seven and sixteen days
The portrait screen, twelve of twenty four facets filled, fifty percent complete. A honeycomb of survey facets, some filled in and some still outlines. Below it, accuracy at fifty three and speed at fifty nine, both reading as balanced.
Half filled, because ten of the surveys had been taken and the rest had not.
The measurement ladder

Six abilities, twenty one areas, one hundred and seven sub skills.

One round of one game does not produce one number. It resolves down the ladder, and every level keeps its own history.

  1. 6 Headline abilities

    Accuracy, Speed, Memory, Focus, Comprehension, Periphery. The six axes of the radar, and the level most apps stop at.

  2. 21 Brain areas

    A browsable middle layer, from working memory and impulse control to visual search and timing. Curated, not generated.

  3. 107 Sub skills

    What a single round actually moved. Every game declares the sub skills it trains, and each round scores against them.

The ability trends screen. A baseline card reads each of the six abilities against the person's own six month average: memory slightly above, comprehension slightly below, speed and focus steady, accuracy and periphery still collecting. Below it, a year of accuracy plotted month by month.
Every ability, its own year. Two of the six read below baseline, because that is what the data said.
Across the streams

The streams are read together, not side by side.

A tool you practiced on Tuesday, a check-in on Wednesday afternoon and a game round on Wednesday night are three rows in the same record.

  • Which tool actually moved your mood

    A practice is paired with the check-in up to six hours before and the first one up to eighteen hours after, and the shift between them is averaged.

    Two pairs to show it. Five, and a clear lift, before it is called a signal.

  • Which kind of tool helps you most

    The same pairing, rolled up by category, so a habit shows before any single tool has enough runs.

    Three pairs per category.

  • Your sharpest window in the day

    Check-ins fall into buckets by the hour they were written, and the buckets are compared.

    The best has to beat the worst by a clear margin, or nothing is said.

  • Your steadiest and heaviest weekdays

    The same readings sliced by day of the week instead of hour.

    Two per weekday, and a real gap between them.

  • Whether your training load is outrunning you

    Your week of harder sessions, set against the direction your own stress readings are moving.

    Says "not enough yet" rather than guessing.

  • Whether a suggestion you took changed anything

    A recommendation is logged when it appears and when you tap it, along with the check-ins that follow.

    Measured against your own later readings, not against a promise.

The pattern explorer, showing mood by time of day across fifty three check-ins. Mornings average four out of five, midday three point six, afternoons three point one, evenings three. The night bucket is empty and is left empty. Below the chart: mornings average higher than evenings.
Empty buckets stay empty. Nothing is filled in with an average.
A detail of the weekly mind report, headed Working for you. It reads: what seems to be moving the needle for you, drawn from your own check-ins, these are early signals from small samples, a promising pattern, not proof. Below it, two findings: one game averaged a plus one point eight shift in combined mood and stress across five uses, another a plus one point three across fourteen.
When it does find something, it says how sure it is, and across how many.

This is your own record, averaged over your own weeks. Below its floor, each reading stays quiet.

Every stat, its own history

Any number here opens into its own record.

Six kinds of stat, one addressing scheme. Whatever you tap, you get the whole series, your record, and the day it happened.

The detail screen for working memory, one of the sub skills under Memory. A year of readings plotted month by month, currently forty five against a fifty seven average and up six and a half against earlier. Below: a personal best of sixty two, set on a Saturday in April.
An ability, measured from play.
The history of one Wellbeing Pulse dimension across four takes. Cheerful mood at sixty seven out of a hundred, on the higher side, up seventeen since the first take, with the four takes plotted over time. Two other dimensions from the same survey read thirty three.
A survey quality, self-reported. Same shape, same history.
  • an ability
  • a survey quality
  • a game
  • a puzzle
  • a tool
  • a life skill

Puzzle solve times run the other way, and the charts know it: a faster solve never reads as a decline.

Free covers the current calendar month. Premium opens the full year, the view shown above.

26 of the games, 47 of the tools and 8 of the surveys are free, and they record the same way.

Where it lives

Everything above is computed on your device.

A record this detailed is only worth keeping if you are the one keeping it.

  • The analysis runs on your phone.

    No scoring server, no language model, anywhere in the path.

  • Sync is optional, and it leaves encrypted.

    Turn it on and your record travels between your own devices, encrypted before it goes. What sits on the server is a blob the server cannot read.

  • The web backend can read nine fields.

    All of them are aggregates: a date, your metric summary, level, streak, session and game counts, and badges. A tenth field does not get quietly stored: it fails the build.

  • It does not reach for anything else.

    No health data, no location, no contacts, no motion sensors, no advertising id. Sleep is something you tell it, not something it takes.

The limits

What a record like this does not entitle us to say.

The measurement is real. The conclusions people usually sell on top of it are not.

  • The comparison curves are modeled, not a census.

    A percentile or a brain age compares you against a published distribution, not against other people using mindima. The screen says so, and the number is a ballpark.

  • A pattern is a signal, not a finding.

    Every connection here is a difference between two averages over a window of your own data. Not a statistical test, not clinical, not a diagnosis.

  • In-app measurement is in-app measurement.

    We can tell you what changed in the task you trained. What that means for the rest of your life is contested, and we will not claim it.

Read how we read the research

Start the record.

Play before you sign up. What it records is yours from round one.

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