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Memory

14 games

Hold more in mind and pull it back on demand: working memory, digit span, and recall.

Memory games in detail

Anagram
Form valid words from a scrambled rack, where every word must use the round's key letter. Rarer letters score more and using the whole rack is a pangram bonus. Trains verbal flexibility, working memory, vocabulary recall. Practice it in Creativity, Communication, Analytical Thinking.
Number Memory
A number flashes briefly; type it back from memory, sometimes in reverse. Trains digit span, working memory, encoding. Practice it in Memory, Focus & Attention.
Word Jump
Identify which of the displayed words appeared earlier in this session. Trains recognition memory. Practice it in Memory.
N-Back
Spot when the current item matches the one N steps back, while resisting near-miss lures that appeared one step off. Trains working memory updating, not just familiarity. Trains working memory, update inhibit. Practice it in Memory, Analytical Thinking.
Corsi Blocks
Repeat a flashing sequence of blocks. The gold-standard spatial working memory test. Trains visuospatial working memory, sequence recall. Practice it in Memory, Focus & Attention.
Memory Match
Flip cards two at a time to find every pair. A flip-efficiency grade rewards near-perfect play, so the skill goes beyond clearing the board to clearing it in the fewest flips. Trains visual memory, spatial encoding, concentration. Practice it in Memory, Focus & Attention.
Compass Path
Read a sequence of compass arrows from the centre; pick where you end up. Trains mental navigation, spatial visualization, working memory. Practice it in Memory, Analytical Thinking.
Word Ladder
Transform the start word into the end word one letter at a time. Every step must be a real word. Trains lexical access, verbal search, deductive pathfinding. Practice it in Creativity, Communication, Analytical Thinking.
Mirror
Rebuild a lit pattern on the right under the prompt: mirror it across the centre, or rotate it 180. Higher up the pattern hides, so hold it in mind first. Trains symmetry perception, spatial transformation, working memory. Practice it in Memory, Perception.
Cairn
Stack a glyph stone, then clear a gate by judging if an equation is true before the next stone. At the end, rebuild the cairn in the order you stacked it. The gate between stones blocks rehearsal, so the span you reach is real held capacity. Trains working memory, complex span, cognitive control. Practice it in Memory, Focus & Attention.
Gallery
Meet a few strangers, each with a name, then prove you know who is who. Higher stages bring bigger groups, shorter introductions, and look-alike faces, so the name has to bind to real features. Trains associative memory, encoding, recognition memory. Practice it in Memory, Communication.
Errand
Sort stones by shape, and honour the one intention you set at the start: when the amber-ringed signal stone appears, ring the bell instead. Every caught signal makes the next one rarer, so the intention must survive longer under load. Trains prospective memory, sustained attention, task switching. Practice it in Memory, Focus & Attention.
Glyph
A spirit draws one stroke through the points, then the ink fades and only the points remain. Redraw the stroke with your finger: same points, same order, same direction. The memory is a motion, and the answer comes from your hand. Trains sequence recall, spatial encoding, visuomotor control. Practice it in Memory, Focus & Attention.
Vela
Your ship flies an outbound course through deep space: legs, turns, no landmark that stays put. The engines cut and the beacon you left is not drawn. Point at it. Nothing was hidden from you; you simply were never told to keep count, and the count is the game. Trains path integration, dead reckoning, allocentric mapping, vestibular updating. Practice it in Focus & Attention, Memory.
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